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UI Responsiveness
#1
Hi, I've seen that on iOS you have an example with a slider where you can change the filter and you have up to 4 different filters to play with. On Android I've seen that there is only one example, so I've tried to put together a small UI to have different filters as per the example you provide on iOS but I don't seem to be able to. My main problem is the responsiveness, I've just put two buttons that animates a imageView, nothing fancy, and that alone is almost impossible to interact with.

I wonder if you have an example with some UI on top of the SurfaceView as per iOS, where you have a slider with the thumbnails, or any other example where I can see how you guys have resolved the problem I'm facing.
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#2
hi Tejada, como estas?
Check this App, based on what we did for ATT FinalFour on Android https://play.google.com/store/apps/detai...acetexture
Saludos, Your MoodMe team
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#3
(06-13-2017, 09:26 AM)admin Wrote: hi Tejada, como estas?
Check this App, based on what we did for ATT FinalFour on Android https://play.google.com/store/apps/detai...acetexture
Saludos, Your MoodMe team

Hi there, the problem is persistent on a LGE Nexus 5X. It runs fine on a Samsung Galaxy S6 though. 

Another thing, I'm not able to switch between masks/filters using the same glSurfaceView. Can you please help me out about how to achieve this please? Thanks
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#4
hi Tejada, this is application level business logic rather than Face SDK.
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